Memory Screen
LIQUID MEMORY RELAY // 1.0.0
Recovered / 277 PD / PAD

Snowlit Living Room

warm curtains, blue glass, snowfall beyond the television

MEMORY SCREEN is an ambient instrument. It plays slow, soft, dreamlike sounds and surrounds them with a moving screen of footage, photographs and light. I built it for stillness and distance first: most of its controls take something away, so the sound drifts further into memory.

It was designed for expression and pure inspiration, a way to quickly land on a beautiful sound without worrying about heavy sound design work, and just as quickly find yourself lost in it.

old memories suddenly return
Standalone · VST3 · AU
$49USD
Own MEMORY SCREEN
Windows and macOS. One license, up to three of your own computers.
signal // turn a knob, the screen answersPAUSE VISUAL

Listen

// audio demos

Recorded in MEMORY SCREEN with its own Rec.

277 memories

// archive

A memory is one complete sound: its voice and everything around it, akin to a preset. I created every one of them to reflect a different moment in my life, alongside a different engine inside. They live in five distinct archives.

REMANENCE// ORIGINAL ARCHIVE

Soft, dark, warm synthesis. The heart of the instrument.

AFTERLIGHT// HYBRID ARCHIVE

Recorded instruments blended with synthesis, a sampler and a synthesizer layered together.

UNDERCURRENT// DEEP FIELD

Deep, rich sounds with wide unison, grain and a long, moving space. Slow and cinematic. My three reese basses live here: Deep Space, Frostcore and Trapped Under Ice.

OVEREXPOSED// BLOWN HIGHLIGHT

Brighter, harmonically fuller sounds through a resonant filter. The accents: use them for contrast.

LUCID// CLEAR MEMORY

Clean, clear, warm sounds with very little mud or harshness. Dreamy and nostalgic, with sounds I built from my own recordings and sampled instruments.

PADS 89KEYS 57TEXTURES 34BELLS 27BASS 19LEAD 16CHOIR 15PLUCK 12LOOP MEMORIES 8
the front door

Memory drift

Press it and a different memory melts in, chosen for you, with no hard cut. Linger keeps the voice and remembers it a slightly different way. Keep saves it and names it for you.

two at once

Dual memory

Two memories split across the keyboard. drift low and drift high re-roll one side and leave the other where it is.

haunting, sudden

Mirror

Every few seconds a reversed note that belongs with what you just played rises out of nowhere and cuts away. It never becomes constant, and your own notes are left untouched.

arrangements that play themselves

MIDI tracks

Built-in arrangements that play the instrument for you, with tape-style Varispeed. Drag one into your music software as editable MIDI.

one key, a whole figure

Loop memories

Hold one note and a loop memory repeats it in a steady pattern, so a single key becomes a whole figure. The division beside it sets how fast the repeats run.

bounce

Rec

Record exactly what you hear, every effect and the field recording, then drag the WAV straight onto an audio track.

The main page

// liquid memory relay

Everything is on one page: the screen above, the six character knobs and MEMORY DRIFT in the middle, MELT, GHOST SIGNAL and OUTPUT below.

MEMORY SCREEN's main page: purple hydrangeas on the screen, the memory card showing Pale Nimbus, the six character knobs, MEMORY DRIFT, MELT, GHOST SIGNAL and OUTPUT.
the main page // LU / PAD — Pale Nimbus

The effects

// treatment rack

MELT and GHOST SIGNAL sit on the main page. The EFFECTS page holds five more treatments, each bypassed until you switch it on, and every one is kept with your memories.

The EFFECTS page, the treatment rack: MELT // EXTENDED with SHIMMER and FREEZE, HALO // ENSEMBLE and TAPE // SATURATION switched on, BLOOM // DIFFUSION, AIR // OPEN and REFLECTION.
the EFFECTS page // HALO and TAPE switched on
MELT

The long reverberant wash I built the instrument around. Short is a room; long is a held breath.

GHOST SIGNAL

A delayed, detuned echo, like a faint radio playing your sound back to you late. Ether thins it into air.

SHIMMER · FREEZE

Shimmer folds an octave-up copy back into the wash, so the tail rises and glows. FREEZE holds the wash exactly where it is until you let go.

HALO // ENSEMBLE

Widens one voice into several slightly detuned ones, so it feels choral.

BLOOM // DIFFUSION

Smears the start of every note, so nothing arrives sharply: every note fades in rather than strikes.

TAPE // SATURATION

Gentle tape warmth that tames the peaks. Tone tilts it from dark and dull to bright and open.

AIR // OPEN

Lifts the very top, so the sound breathes without becoming harsh.

REFLECTION

A slow tape echo in time with your track. Each repeat comes back softer, darker and further away, and it never covers what you play.

Field FX

// core memory

Field FX lays a recording of a real place under everything you play: rain on a roof, winter wind, a stream, a river, a thunderstorm, a forest. It sits quietly below the instrument, on a fader of its own.

Ten layers

Time River and the four environments are each built from ten separate layers, every fader named for the part of the place it holds. Raise one to bring that part forward; lower it to let it fall back.

Field mix presets

Ready-made balances of the ten layers. Choosing one moves the faders, and each environment remembers its own mix.

Slider animation

The faders drift up and down on their own, so the place never sits still. Soft wanders, Hard picks extremes, and Solo through Quad keep one to four layers forward at a time.

Tape · width · mix

Play the recording slower or faster, its pitch moving with it, or let Alternate drift it like a tape machine. Set how wide it spreads and how loud it sits.

Key · remix

Set the key Mystic Forest plays in. REMIX gives every layer its own transposition; RESET brings them home.

Bypass · soft mode

Keep the recording out of the effects so it stays plain while the instrument is processed, or take the top off so it sits further back.

The FIELD MIXER on Time River: ENVIRONMENT ON, ten field channels from DEEP STREAM to FINE RAIN, the FLUID RAIN field mix and SLIDER ANIMATION.
the FIELD MIXER // Time River, ENVIRONMENT ON
Sources
AUTO / FOLLOW MEMORYROOFTOP RAINWINTER WINDWATER STREAMGUTTER WATERWIRE CURRENTCRT STATICBLOOD RAINTIME RIVERTHUNDER 1993EMERALD RAINMYSTIC FORESTRPG

With AUTO / FOLLOW MEMORY, each memory brings its own place with it.

The screen

// display

Above the controls, footage and photographs play under still water that ripples and follows your mouse. Your notes throw colour across it. It never changes the sound; it is there to be looked at.

video background

Video + ripple

The clips under moving water, a slow slideshow of photographs, or one frozen frame melting into the next.

light that listens

Key bloom · smoke field

Each note throws a coloured splash, or breathes into one slow smoke of colour. Signal trace draws your sound as a phosphor line.

quick cuts

Flash step

While music plays, the screen cuts through the footage and the photographs, half the cuts on the beat and one on every bar. When the music stops it settles back into slow fades.

scene only

Visualizer mode

Hide the controls and leave only the scene, for playing to a room or recording video. Add your own clips and photographs too.

FLASH STEP uses rapid cuts and flashing images. It can be switched off with one click.

See it in action

// walkthrough
full walkthrough
signal arriving with the release

Own MEMORY SCREEN

// license
MEMORY SCREEN 1.0
$49USD
Buy now
  • Standalone app, VST3 and AU
  • 277 memories in five archives, MIDI tracks, field recordings, footage and photographs
  • One license for up to three of your own computers
  • Your key arrives via email immediately after purchase
  • What you make with it is yours, royalty-free
Formats

Standalone app (Windows, macOS)
VST3 plug-in (Windows, macOS)
AU plug-in (macOS)

Systems

Windows 10 or 11, 64-bit
macOS 10.15 or later, Intel and Apple silicon

The screen

The moving screen takes real computer power. LOW GRAPHICS is on by default, and none of the display settings change the sound.

Terms

Delivered digitally; all sales are final. Read the license agreement.

About

// first recall
The MEMORY SCREEN icon

I'm kirk flood, also known professionally as goodbye, and I created MEMORY SCREEN.

instagram.com/goodbye · l0fi.com · goodbyeproduction@gmail.com